Sounds will be keyed into what you're looking at

Measures...

Friendly:	Number of friendly troops on screen
Enemy:		Number of enemy troops on screen
Hidden:		Number of hidden troops on screen

Events:

Enemy building destroyed
Friendly building destroyed

Emotion State

0 Friendly:Enemy power ratio climbs is above 3:1 for 1 second
1 Friendly:Enemy power ratio changes to 3:1 to 2:1 for 1 second
2 Friendly:Enemy power ratio changes to 2:1 to 1:1 for 1 second
3 Friendly:Enemy power ratio changes to 1:1 to 1:2 for 1 second
4 Friendly:Enemy power ratio changes to 1:1 to 1:3 for 1 second
5 Friendly:Enemy power ratio drops below 1:3 for 1 second


State 0: Nothing is happening...

No ground enemy troops within one screen  OR
no friendly units within one screen

State 1: Suspense

You have units within one screen
There are ground enemy troops around, but you can't see them.


State 2: Battle 

Your forces and the enemys forces are on the same screen.
The mood of the battle is controlled by the ratio of enemy to friendly forces.
The "amplitude" is controlled by the number of troops...

IE: Friendly+Enemy 





100k module

loop, tipinny, a beat, something that would loop
loop, a bit upbeat

All other sample:

single shots...
	




